Actions

Personal Shop

From Mabinogi Duel Wiki

(Redirected from Shop code)
Shopitem coupon.png

The personal shop can be found on the shop page and is the only way* for players to offer their cards to other players. In the same way players can purchase specific cards that they are looking for, that are being offered in other player's personal shops in the personal shop board.

The game fines a tax for every sold card.

*There is still the SoulLink option in the game. But devcat already announced to eventually phase that out. That's because SoulLink has to heavy downsides: Players have to be next to each other in real life to be able to trade and the traded cards can never be sealed.



Shop Code
[edit | edit source]

'Shop Code generation' means to aquire a shope code to make the Personal Shop publicly available.

  • Choosing this option on the shop page will immediately list the personal shop on the shop board after a catch phrase was chosen:
    • Essential cards only
    • Old Cards
    • Mutant, season and p cards
    • Prerelease cards available
    • [Main card] available (the name of the main card will be displayed)
  • a unique shop code will be displayed - that code will always and forever be the same for the player's shop. So players can always find a shop by its shop code, if the shop is public.
  • a shop code expires roughly after 3 days; that means the shop will not be accessible through the shop code anymore
  • Dont open your shop if it's not worth it
    • it is most advisable to be sure to put up cards that will actually sell - this can be achieved by offering:
      • either good/sought after cards -> Staples
      • or more common or less likely to sell cards for really cheap prices
    • if the player didn't get too many good cards, it might be better to wait a little longer until some more sellable cards are being gathered
    • always have it fully stocked
  • your shop is always accessible by your friends - so get as many friends as possible to maximize your customer base; delete them after adding them to make room for real friends/new customers again
  • the shop will be descending the ladder with every shop that will enter the shop board after it
    • so it is advised to wait for not so frequent times to keep the shop at the top as long as possible
  • beware of the renewal limit (roughly 10 times per month)
    • this means, that a personal shop can be pushed to the top of the shop board 10 times a month.
    • there is no limitation how frequently the shop is pushed to the top as long as the limit is not reached
    • after the limit is reached, the shop can not be made publicly available until the limit resets - so caution is advised!
    • that means, that after using up all 10 renewals, the player has to wait until one month has passed since the 1st of the last 10 renewals was used
      • eg: the player used all 10 renewals on one day -> one month waiting time
      • eg: the player used one renewal every 3 days -> roughly 3 days waiting time (with a month with 30 days)


Finding personal shops
[edit | edit source]

  • via friend list
    • you can also friendlist a person to go to their shop frequently if you like what they offer!
  • via manually looking through the shop board on the shop page
  • via entering the shop code in the Personal Shop option ("Enter shop with a shop code"?) on the shop page


Adding cards and choosing the main card
[edit | edit source]

  • to post a card onto your card shop, you go to your binder, select a card, then choose to sell it on the personal shop listing
  • Since there is no search function, a highly sought after card should be chosen as a main card to attract as many visitors as possible
    • this could even be a card that the player wants to keep - it should just be priced as high as possible to prevent an actual sale of this card
  • Cards added to the shop are considered as not owned in the rest portion of the game
    • they can not be used in any deck
    • they are not displayed in the binder
    • they are not represented in owned card count in the card's detail view


Buying cards
[edit | edit source]

once you have found a card in a personal shop, you want to buy, you can select it but are given a couple options:

  • pay with gold increased the durability damage by 1
  • pay with gold and gems (only shows if the player actually has that amount of gems available?) to "seal" the card.


Trading principles
[edit | edit source]

  • Card condition + sealing
    • 0/4 - mint condition
    • 4/4 - ugly and not tradeable anymore
    • so 0/4 and 1/4 will net the best price
  • Minimum and maximum price
    • are determined by stars, set and mutant state [add exact list]
    • the minimum price is the minimum price u can sell a card for
    • gifting is not possible - so thats the best u can get
    • maximum price
  • RMT trading + how to
  • the difference to soullink is, that in SoulLink players can't seal obtained cards


Pricing
[edit | edit source]

see Stars for an exact comparison of minimum and maximum prices

  • the Staples page gives an overview of the commonly agreed must have/best cards in the game
  • it is a long proces to get a feeling for good and bad prices
  • resources:
    • Trading Forum + stickied price thread
    • Rotation mutant spreadsheet
  • factors for determining (high) prices:
    • actual rarity (not the star rarity) of the card -> rare mutants or collaboration card for example
    • power level/playbility of the card
    • recent showings in top 10 decks - be aware that card swapping makes it possible to mask the actual used cards in a deck and put up 'fake' cards


Flipping
[edit | edit source]

  • buying cards cheap and selling them for higher prices
  • caveats:
    • sealing (for higher chance to resell) can be expensive - but highly sought cards / staples even sell very well in worse than 0/4 conditions
    • if not sealed, the target price cant be as high as for a 0/4 card
    • the ingame tax has to be taken into consideration too
    • take into account the minimum and maximum possible prices for cards (see Stars for an exact comparison of minimum and maximum prices)

Tips & Tricks[edit | edit source]

This has been copied directly from the great Myxas' forum help thread about selling stuff in the personal shop:

"Even when you're not that sure about how much you should sell your non-staple, you can always do the following tips to increase your sell:

  1. Always sell your Unpopular Cards for Minimal Sale Price.
    There's a reason that the card being unpopular--people don't really use it. To guarantee sell, you need to set the price as low as possible. I usually goes for Minimal Sale Price for all my unpopular cards and toss some in cards exchanger too as I described in the previous section.
  2. Keep the prices simple. 
    Setting the price like 12345, 7887, or 919 will tire people. Keep your price simple and if you can, with less digit. If you think a card worth 10000, do 9000 or 9500. Setting less digit will give an illusion that your card is cheap. I usually go with 9000 rather than 8914, since your consumer’s brain will work less when you keep your number clean (max 3 different digit). You might as well go with same digit like 11111 or 22222, this will also means that you will get clean 10000 or 20000 after 10% tax. If you prefer this all-same-digit price, perhaps you want to do it for all the cards in your shop.
  3. Don’t sell duplicate cards. 
    When you sell duplicate, your future buyer will read it as “He has two of them. I’ll check it again later when I need it.” Keep it varied so your future buyer will read it as “Damn, if I don’t get it now, someone else might take it!”
  4. Make yourself memorable. 
    Be consistent on the card's type you’re selling. When you are a bit advance, people will remember you as “that staple dude”, “that mutant dude”, or “that season P dude”. When you have a lot of cards to sell, keep your 20-slot in harmony. When you renew your shop code, make sure you know what type of seller you are. I usually goes with all 2,3-star (and throw in 1-2 mutants probably) and set the shop tag as “Essential Cards on Sale!”. You can also goes with same color cards. If you have country tag next to your name, it will also make you more memorable (oh, that Italian dude) and it distracts people when they browse the shop. (I simply cannot forget that guy who has that unique Nepal flag next to his name!) This will make it easier for buyer to return to your shop. If you lucky enough to have memorable shop code, that will increase your sell in unexpected ways.
  5. Set the card with the highest Card's Value in your shop as the Main Card. 
    Your main card should distract consumer. Putting the most popular card you have will attract consumer and increase the click bait. Make sure it is also synergise with your shop's tag. You can put your best card there and put it with higher price. The card that set as Main Card usually sell well so you might as well put the price a bit higher. Thanks to sicut for reminding me this!
  6. Avoid “Huge Discount”-shop tag.
    It’s just the most vague shop tag ever.Your shop will be harder to browse when people go into category. When asked about what kind of tag you want, people are usually unprepared and don’t want to lie so they go with “Huge Discount”. Your shop will sink faster if you choose this tag. When I need staple, I just browse those “Essential Cards on Sale!”-shops. When I need certain mutants, I always browse “Mutant, Season P”-shops first. When I gave up on everything, I finally force myself to go to those “Huge Discount”-shops.
  7. Stand-by for at least 1 hour after renewing your code.
    1 hour after you renew your code is your shop prime time. Make sure whenever someone do a purchase, you immediately fill the empty slot in your shop with another card—just make it real quick. Keep refilling your shop right after you get that purchase message. This way, you are saying to your consumer that “I’m always here”. The consumer will eventually browse your shop again and he/she will be looking forward to your other card when you fill your shop fast.
  8. Renew your code when the shops has low traffic. 
    I noticed that the rate of your shop sinking is different depending on what time of the day you set it up. Since the majority of the players are East Asian (Japan, China, Korea, Taiwan), it’s better to set the shop when those people are not playing—which is during their late bed time. I live in Japan and whenever I wake up very early, I notice that the shops move very slowly. If you live in East Asia, update your shop around 2am - 6am, if you live in US, update your shop around 1pm - 5pm, and if you live in Europe, update your shop around 7pm - 12pm. By setting up in low-traffic time, your shop will be up there longer, you have less competitor, people will be more relax and they’ll be too lazy to wait for another shop to be up there if your card is too expensive for them.
  9. Set your shop every 72 hours. 
    This is just because limitation. You get a Shop Renewal Code Permit every 72 hours. You cannot really see how many permit you have but just keep in your mind that you can renew your shop code every 72 hours.
  10. Befriend those who sell cards in reasonable price (even when you don’t need them!). 
    When you find those people who sell staple (under my calculated boundary), just befriend with him. Whenever you are browsing through stores, don't hesitate to befriend those people who sell cheap cards and start praying that they’ll accept your friend request. The thing is they are smart seller. Big chance that they’ll sell their future cards cheap and they’ll probably be your future consumer. A small insight on how to tell if your friend has "unfriend" you: if you see his name on Arena and you never see him online--big chance that he already unfriend you. When you see someone "online", that means that person is still your friend. A key to "lock" your friend is by giving them gifts right after you befriend him--save your gifts for this moment. S/he will feel guilty for removing you from his friend list and s/he will expect more gifts from you (and probably even give you one!)
  11. Resell other player's cards.
    Still in the same sense as the previous tips, you will find people selling their cards too cheap. They’re probably pro-player who just have too many cards and just want to get rid of them quick. Use this advantage to buy his 0/4 or 1/4 cards (that you probably even don’t need) and resell it. I got this friend who always set everything with minimal price and I sold them again much higher.
  12. Use cards from Cat Merchant. 
    Cat Merchant frequently offers you good trades and you need to keep in mind about the price of the cards you traded with him. The Cat basically trade cards with roughly the same Card's Value--regardless whether it's mutant or season P cards. Watch out for 3/4 cards he offered because you cannot sell them. He has a lot of good staple cards, to name few, Magician: Jurh, Counter Spell, Trap in the Castle. I don't need to remind you this but this is a great way to get some good cards to sell.
  13. Always accept friend request.
    Be grateful that someone want to be your friend for God’s sake! I know that your friend list might be full but you cannot just deny any friend request (read: future consumer!!!). What I do is that I always make 2-3 space empty in my friend list. Whenever someone send me a friend request, I can instantly accept it. Then, I go to his shop. If he’s a new player (empty shop) or not so smart player (crazy expensive cards) or garbage seller (selling only unpopular cards), I unfriend him (after a while). You will still be in his friend list but not the other way around. Just keep those friends that you really know or those who has great shop.
  14. Set your price lower than the surrounding Shops. 
    After setting up your shop, make sure you browse 10-20 shop below you and make sure your price is lower than them. Also, you need to make sure that your shop is cheaper--heck, 1000 gold cheaper--than those shop above you, say 10-20 shops above. People usually ignore this and the result, their cards are too expensive for that time being."