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Contrary to spells, creature cards stay on the board as long as their HP doesn't fall below 1 or if they are killed by other means. Putting a creature on the battlefield, is called summoning.

If not otherwise stated in the creature's abilities, a creature always attacks the opponent's lane it is facing. A creature normally can not attack during the turn it was cast.

Attributes[edit | edit source]

Beside the normal card characteristics, creatures have three additional attributes:

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This value determines, how much damage the creature afflicts, when it successfully attacks.

An attack value can become negative with debuff effects like Claw Breaker.

A creature

Hitpoints[edit | edit source]

The hitpoints (HP) of a creature represent the constition of a creature. If it drops to zero, the creature is put into the grave, if it is not a token creature.

There are certain breaking points related to a creature's HP in the game, which are extremely important:

Defense[edit | edit source]

Defense is used to defend against damage with a little added RnG element.

The rules for reducing defense values with incoming damage (via spells, abilities or an attack) are as follows.

Defense >= Damage

  • The Defense value then gets randomly decreased by 1 up to the whole Damage value.

Defense < Damage

  • The damage that exceeds the Defense value will be immediately substracted from the creature's hp.
  • The Defense value then gets randomly decreased by 1 up to the whole Defense value.

Defense + HP <= damage

  • The creautue is destroyed and sent to the grave.

Skills/abilities[edit | edit source]


  • per round
    • at the beginning of a turn
    • at the end of a turn
  • comes into play
  • dies/leaves play
  • transforms
  • energy
  • Soulstones

Owner vs. Controller
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There is a difference between owning a creature and controlling it. The former is the permanent effect of the original owner of the card (in whose deck the card was at the beginning of the match) - this can not be changed.

But the controller of a creature can change due to effects like Betrayal or Capture for example.

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There is no special term for creatures summoned by effects and which are not actually in your deck as a card. In other TCGs they are referred to as token creatures. This is important for some mechanics like unsummoning a creature. Token creatures can not be returned to the hand and they wil not be put into the grave, after they were eliminated.

Examples: Avatar of Ancient God and Alraune

Resurrection vs. resurrection
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Nexon did a pretty bad job when rebalancing cards like Feathers of the Phoenix. This card says, that it can 'resurrect' one random creature, if there are two more creatures in the Grave. But it actually won't revive creatures that were discarded froom the hand. It only works if they were on battlefield before. Contrary to that, Ultimate: Gates of Hell also uses the wording 'resurrect' and indeed also revives discarded creatures.

Creature elimination
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In a match, creatures can be taken care of through various ways.

Kill[edit | edit source]

Killing a creature in creature combat or with a spell will have the following consequences for the creature, that died:

  • the creature is put into the grave
  • it receives one additional grave cost
  • it can be reanimated later
  • any dying (like from Goblin Bomb Squad) or undying abilites (like from Beast:Mino) will trigger
  • the creature can be reanimated later and the not controlling player of that creature receives xp

Special dying effects[edit | edit source]

This includes the terms banish, vanish, dissappear and sacrifice.

Banishing/vanishing/dissappearing/sacrificing a creature with a spell of an ability means, that it vanishes / disappears instead of normally dying:

  • the creature is put into the grave
  • it receives one additional grave cost
  • it can not be reanimated from the grave
  • it does not trigger any dying (like from Goblin Bomb Squad) or undying abilites (like from Beast:Mino)
  • the not controlling player of that creature receives no XP.

Transform[edit | edit source]


  • petrified, cocooned, 'frogged', frozen, hypnotized, 'goblined', 'beastkinned'
  • the latest transfrom always overrides the previous one
    • that is one of the problems for Farkka decks: Farkka player used Stone Curse on a creature, AI plays Cocoon of Evolution on it, Farkka player needs a Petrify asap or a very big creature will come out of the Cocoon (not being petrified anymore)

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If the returned creature was not transformed or was not summoned by a spell's or creature's effect (see Token), the owner of the creature will get its resource cost refunded in full! This is especially great to counter captured or betrayed creatures. The owner will get the creature back to the hand AND will also get all the resources back it did cost to just play it again.

Examples: Tsunami, Unsummon

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There are effects in the game, that force a creature to 'betray' its owner. The most common way to achieve this is by using the spell Betrayal.

A betrayed creatured always returns back to its controller after it has been one on the new battlefield without being paralyzed - even after being transformed! So if the creature has an attack value, it eventually will attack and then return to its controller. If it has 0 attack, its just remains on the new side for a turn and returns - if not paralyzed - to its controller after that turn is over.

The exception to the returning rule is if the betraying creature dies and has an undying effect like Beastkin:Jurgen or a Doom Machine:Core. Then the creature will indeed stay on the new side of the battlefield.

Other betray examples: Vampire:Marica, Possessed Iltutmish

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When capturing a creature - in contrast to Betrayal - it will stay on its new side of the battlefield.

Examples: Capture, Urgent Arrest